ProTA 4.7 changelog
------------------------------------

Gameplay notes: 

- Fixed bug where Core Intimidator would hit surrounding Fort Wall
- Fixed various wreckage values of aircraft
- Fixed Core Mission 6 (Core Contingency) max wind speed (9->900)
- Made Arm/Core Seaplane Platform wreckages non blocking 

Engine notes:

- Updated to new TA engine v2024.12.05

NEW FEATURES IN BRIEF:

*v2024.12.05
- Fix crash on print-screen

*v2024.12.03
- Fix crash on +logo
- Fix rare intermittent crash on adding / moving / deleting whiteboard markers

*v2024.10.27
- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
- Add a control to hide/minimise the allies resource bar
- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
- Fix incorrect player logo colour for "new marker added" messages
- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game
- Fix bug causing "unit limit reached" in between single player missions
- Remove shared metal/energy from player totals
- Get TAHook to use the click-snapped start position
- Increase size capacity of whiteboard marker messages
- Adjust format of whiteboard ping messages
- Fix whiteboard eraser removing more than intended
- Fix for 10 player (and other) VerCheck false positives
- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it)


Buildings
------------------------------------

Core Shipyard:
- Edited build pad height to allow air cons to assist subs
- Reduced waterline (22->1)

Arm Guardian:
- Reduced energy cost (7687->6534)
- Reduced metal cost (1751->1654)
- Reduced build time (13377->11370)
- Reduced health (2230->2105)

Core Punisher:
- Reduced energy cost (7585->6447)
- Reduced metal cost (1698->1604)
- Reduced build time (13268->11278)
- Reduced health (2285->2159)
- Increased range (1200->1250)
- Reduced AOE (85->64)

Core Stinger:
- Added primary weapon bad target category (NOTAIR)


Kbots
------------------------------------

Arm Flea:
- Reduced metal cost (40->35)
- Reduced energy cost (641->570)

Arm Rocko:
- Increased health (610->640)

Core Storm:
- Increased health (620->650)


Vehicles
------------------------------------

Arm Jeffy:
- Increased health (79->85)

Core Weasel:
- Increased health (84->90)
- Increased speed (2.8->2.9)


Advanced Buildings
------------------------------------

Arm Moho Mine:
- Increased energy cost (4350->4568)
- Increased metal cost (754->792)
- Increased build time (17875->19663)

Core Moho Mine:
- Increased energy cost (4561->4789)
- Increased metal cost (725->761)
- Increased build time (16250->17875)

Arm Underwater Moho Mine:
- Increased energy cost (5438->5482)
- Increased metal cost (943->950)
- Increased build time (22344->23596)

Core Underwater Moho Mine:
- Increased energy cost (5701->5747)
- Increased metal cost (906->913)
- Increased build time (20313->21450)

Arm Ambusher:
- Increased metal cost (2102->2202)

Core Toaster:
- Increased energy cost (12687->16493)
- Increased metal cost (2200->2253)
- Increased build time (18377->19296)

Core Doomsday Machine:
- Increased metal cost (2247->2354)
- Increased build time (29457->31421)

Core Cobra:
- Reduced range (750->700)

Arm Big Bertha:
- Reduced accuracy (562->625)

Core Intimidator:
- Fixed bug where shell would hit surrounding Fort Wall
- Reduced range (4608->4096)

Core Adv. Shipyard:
- Edited build pad height to allow air cons to assist subs
- Reduced waterline (22->1)


Advanced Kbots
------------------------------------

Arm Warrior:
- Increased build time (4521->4747)
- Reduced health (1395->1325)

Core Pyro:
- Increased build time (4630->4862)
- Reduced health (1215->1185)
- Reduced burst (22->19)
- Increased damage (9->10)
- Increased burst rate (0.04->0.06)
- Reduced DPS (232.94->223.53)

Arm Zeus:
- Increased build time (7806->7943)

Core The Can:
- Increased build time (7875->8025)

Arm Fido:
- Reduced energy cost (3556->3378)
- Reduced build time (8120->7850)
- Increased health (1250->1275)
- Increased AOE (48->64)

Arm Marky:
- Increased turn speed (505->960)

Core Voyeur:
- Increased turn speed (530->980)

Arm Zipper:
- Reduced build time (4400->4180)
- Increased damage per shot (47->50)
- Increased DPS (58.75->62.5)

Core Freaker:
- Reduced build time (4484->4260)

Arm Maverick:
- Increased build time (12425->13046)

Core Dominator:
- Increased build time (11420->11991)

Arm Shooter:
- Increased build time (14068->15475)

Core Sumo:
- Increased build time (19206->21127)

Arm Infiltrator:
- Added amphibious movement
- Added RadarDistance tag (600)
- Added SonarDistance tag (600)
	
Core Parasite:
- Added amphibious movement
- Added RadarDistance tag (625)
- Added SonarDistance tag (625)


Advanced Vehicles
------------------------------------

Arm Panther:
- Increased build time (4838->5080)
- Reduced acceleration (0.07->0.06)

Core Leveler:
- Increased acceleration (0.02->0.04)
- Increased sight distance (220->245)

Core Reaper:
- Added new firing sound

Arm Spider:
- Reduced build time (5075->4860)
- Increased health (450->495)

Arm Seer:
- Increased energy cost (941->1223)
- Increased metal cost (85->111)
- Increased build time (3186->4142)
- Increased speed (1.1->1.4)
- Increased radar distance (1120->1375)

Core Informer:
- Increased energy cost (1209->1330)
- Increased metal cost (86->112)
- Increased sight distance (210->320)
- Increased radar distance (1120->1320)
- Increased turn rate (210->525)

Arm Jammer:
- Increased speed (1->1.4)
- Increased radar jamming distance (400->550)

Core Deleter:
- Increased speed (1.05->1.4)
- Increased radar jamming distance (420->540)

Core Copperhead:
- Reduced range (750->700)
- Increased speed (1.01->1.11)

Arm Penetrator:
- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE)
- Increased build time (17853->19638)

Core Goliath:
- Increased build time (13410->14751)


Advanced Aircraft
------------------------------------

Arm Brawler:
- Increased metal cost (268->314)
- Increased energy cost (5343->8124)
- Increased build time (11651->18701)

Core Rapier:
- Increased metal cost (279->309)
- Increased energy cost (5489->8089)
- Increased build time (11965->18612)
- Reduced speed (7.6->6.4)

Arm Phoenix:
- Increased build time (17670->19277)
- Reduced speed (9.5->9)

Core Hurricane:
- Increased build time (17896->19523)
- Reduced speed (9.1->8.8)


Advanced Ships
------------------------------------

Arm Millennium:
- Increased metal cost (2860->3303)
- Increased energy cost (13462->17621)
- Increased build time (27749->32048)

Core Warlord:
- Increased metal cost (3231->3554)
- Increased energy cost (12819->16780)
- Increased build time (29031->34544)
- Reduced range (770->700) (laser)
- Increased reload time (1.1->1.25) (laser)
- Reduced DPS (163.64->144) (laser)
- Reduced reload time (2.46->2) (cannon)
- Increased DPS (109.76->135) (cannon)

Arm Fibber:
- Increased sight distance (200->250)
- Increased sonar jamming distance (200->250)

