OTA 3.1 -> ProTA 4.3 changelog
------------------------------------

GUI notes:

- Added extended build menus with 12 icons per page 
- Build menus now show orders without switching tabs
- Added build hotkeys 
- Added hotkey overlays
- Team colours tan/light blue have been replaced by orange/teal and existing colours have been improved
- Mini map dot colours and contrast have been improved
- Added unit selection hotkeys

Gameplay notes:

- Vehicle plants now let units out from the top to improve North/South balance
- Metal extractors now self destruct immediately to upgrade to Moho Mines quicker
- Added ability for scout planes to 'attack' and spread out automatically
- Moved Arm Warrior to Arm Adv Kbot Lab
- Moved Core Leveler to Core Adv Vehicle Plant 
- Fixed the ability to place 4 Geothermal Powerplants on a single vent
- Fixed Core Underwater Metal Storage sticking out above water
- Fixed Arm Underwater Metal Extractor being able to be killed by missiles and bombers
- Turned off air repair pads by default to stop aircraft flying back to them when in use
- Fixed various wreckage values and units leaving the incorrect wreckage
- Fixed Necro's name, lock up issues, inability to reclaim (can now reclaim with 'E') and can now guard factories and assist production
- Fixed Core Advanced Construction Kbot lock up issues 
- Fixed target lock bug 		
- Fixed some targetting issues with ships
- Fixed Arm Wind Generator never leaving a wreckage
- Added on/off button to wind generators to allow them to work when resurrected
- Fixed Core Wind Generator wreckage having 1430 health instead of 143
- Set various units to be on "Hold position" by default (fighters, destroyers, artillery)
- Set Arm Big Bertha/Core Intimidator to fire at will by default
- Set Arm Vulcan/Core Buzzsaw to fire at will by default
- Included "cloak when built hack" and made Cloakable Fusions cloaked by default 
- Included scripts for mobile flakkers that fix the "guard" ground fire bug
- Included improved scripts from TA Bugfix for units not becoming armoured when closed:	Arm Annihilator, Core Doomsday Machine, Arm Targeting Facility, Core Targeting Facility, Arm Protector,	Core Fortitude
- Included improved scripts from TA Mayhem for units incorrectly opening and activating when hit, even before being built: Arm Advanced Radar, Arm Solar Collector, Core Solar Collector, Arm Sonar Station, Core Sonar Station, Arm Moho Metal Maker, Core Moho Metal Maker		
- Included script from TA Mayhem which disables Commander weapons while ghost Comm is visible to prevent dgunning 
- Included full speed underwater hack from TA Mayhem for Arm Triton/Core Crock 
- Improved various unit models, added extra team colour and fixed some incorrect colouring/shading
- Made all mines self destruct instantly
- Enabled hold fire/return fire/fire at will button for all mines 
- All mines are now resistant to all mines instead of just the same kind
- Colossus and Hive radar dishes no longer spin when off
- Mobile radar vehicle radar dishes no longer spin when off 
- Added Seaplane Platform to Construction Ship/Hover build menus 
- Removed Freedom Fighter/Avenger from Seaplane Platform build menu 
- Added Thunder/Shadow to Seaplane Platform build menu
- Changed Dragon Teeth rubble height (20->4) and stopped them blocking units/shots
- Added special damages for Seaplanes to units that had them missing (floating MTs, missile hovers)
- Added special damages for radar planes to all missile weapons  
- Made Arm/Core floating HLT/MT wreckages non blocking 
- Made all hovers give non blocking wreckages in sea
- Made Arm Pelican and Core Gimp give non blocking wreckages in sea 
- Made Arm Triton and Core Crock give non blocking wreckages in sea 
- Made Core Gimp walk through water

Other notes:

- Changed replay suffix to .pro 
- Updated TADR registry entries to ProTA and separated from OTA entries 
- Incorporated community patch
- Changed rev31.gp3 to ProTA.gp3


OTA 3.1 -> ProTA 4.3

Commanders
------------------------------------

Arm Commander:
		Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
		Increased build distance (60->100)
		Increased weapon velocity (400->900)
		Added weapon tolerance (1500)
		Reduced death explosion AOE (950->550)

Core Commander:
		Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
		Increased health (3000->3075)	(Arm's Commander health is 3000)
		Increased speed (1.07->1.17)	(Arm's Commander speed is 1.20)
		Increased build distance (60->100)
		Increased weapon velocity (400->900)
		Added weapon tolerance (1500)
		Reduced death explosion AOE (950->550)
		
		
Buildings
------------------------------------

Arm Solar Collector:
		Retextured to add more team colour 
		Reduced energy cost (760->646)
		
Core Solar Collector:
		Retextured to add more team colour
		Reduced energy cost (790->671)	
		
Arm Wind Generator:
		Retextured to add more team colour 
		Fixed bug where a wreckage is never left 
		Reduced energy cost (509->484)
		
Core Wind Generator:
		Retextured to add more team colour 
		Fixed bug where wreckage has 1430 health instead of 143
		Reduced energy cost (523->496)

Arm Energy Storage:
		Retextured to add more team colour 
		Reduced energy cost (2430->1215)
		Reduced build time (12710->6355)

Core Energy Storage:
		Retextured to add more team colour 
		Reduced energy cost (2490->1245)
		Reduced build time (12750->6375)
		
Arm Metal Storage:
		Increased metal cost (305->320)
		Increased energy cost (535->550)
	
Core Metal Storage:
		Reduced metal cost (320->305)
		Reduced energy cost (550->535)

Arm Metal Extractor:
		No changes
		
Core Metal Extractor:
		No changes 
	
Arm Metal Maker:
		No changes 
		
Core Metal Maker:
		Changed footprint from 4x3 to 3x3

Arm Kbot Lab:
		Retextured to add more team colour 
		Reduced metal cost (705->620)
		
Core Kbot Lab:
		Retextured to add more team colour 
		Reduced metal cost (680->605)
		
Arm Vehicle Plant: 
		Retextured to add more team colour 
		Now lets units out from the top to improve North/South balance

Core Vehicle Plant:
		Retextured to add more team colour 
		Now lets units out from the top to improve North/South balance

Arm Aircraft Plant:
		Retextured to add more team colour 
		No changes 
		
Core Aircraft Plant:
		Retextured to add more team colour 
		No changes 
		
Arm Shipyard:
		Retextured to add more team colour 
		No changes
		
Core Shipyard:
		Retextured to add more team colour 
		No changes
		
Arm L.L.T.:
		Reduced build time (4662->3596)
		Reduced reload time (0.52->0.5)
		Increased AOE (8->16)
		Increased range (300->400)
		Increased weapon tolerance (500->700)
		
Core Light Laser Tower:
		Reduced build time (4724->3643)
		Reduced reload time (0.52->0.5)
		Increased health (710->780)
		Increased AOE (8->16)
		Increased range (300->400)
		Increased weapon velocity (800->900)
		Increased LOS (350->380)
		
Arm Radar Tower:
		No changes
		
Core Radar Tower:
		Improved texturing and fixed build angle shading glitch 
		
Arm Geothermal Powerplant:
		Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps
		
Core Geothermal Powerplant:
		Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps
		
Core Immolator:
		Removed special damages, changed to burst weapon
		Increased damage per shot (10->62)
		Increased weapon velocity (310->420)
		
Arm Sentinel:
		Reduced build time (9575->7180)
		Increased range (430->500)
		Increased AOE (8->16)
		Reduced weapon tolerance (8000->500)
		
Core Gaat Gun:
		Reduced build time (9622->7216)
		Increased range (400->500)
		Increased AOE (8->16)
		Increased LOS (350->380)

Arm Defender:
		No changes
		
Core Pulverizer:
		No changes 
		
Arm Dragon's Teeth:
		No changes
		
Core Dragon's Teeth:
		No changes 
		
Arm Guardian:
		No changes 
		
Core Punisher:
		No changes 
		
Arm Sonar Station:
		No changes
		
Core Sonar Station:
		No changes
		
Arm Tidal Generator:
		Reduced energy cost (768->652)

Core Tidal Generator:
		Changed footprint from 4x4 to 3x3
		Retextured model to add more team colour
		Reduced energy cost (752->639)
		
Arm Underwater Energy Storage:
		Reduced build time (15741->7870)
		Reduced energy cost (2950->2350)
		
Core Underwater Energy Storage:
		Reduced build time (14482->7241)
		
Arm Underwater Metal Storage:
		No changes
		
Core Underwater Metal Storage:
		No changes
		
Arm Underwater Metal Extractor:
		Fixed bug where they were able to be killed by missiles and bombers
		Reduced energy cost (2074->1037)
		Reduced metal cost (130->100)

Core Underwater Metal Extractor:
		Reduced energy cost (2219->1059)
		Reduced metal cost (125->95)
		
Arm Floating Metal Maker:
		No changes 
		
Core Floating Metal Maker:
		No changes 

Arm Defender - NS:
		No changes 

Core Stinger:
		Reduced waterline (4->0.3)
		
Arm Floating Dragon's Teeth:
		Renamed to Arm Shark's Teeth 
		
Core Floating Dragon's Teeth:
		Renamed to Core Shark's Teeth 
		
Arm Stingray:
		Reduced build time (10178->8142)
		Increased AOE (8->16)
		Increased range (480->550)
		Reduced waterline (3->0.3)
			
Core Thunderbolt: 
		Reduced build time (12651->9488)
		Increased AOE (8->16)
		Increased range (410->550)
		Increased weapon velocity (700->800)
		Added tolerance tag (8000)
		Reduced waterline (3->0.3)
		
Arm Torpedo Launcher:
		Increased range (400->410)
		
Core Torpedo Launcher:
		Increased range (400->410)
		
Core Viper:
		Included improved script from TA Bugfix
		Added more team colour to model
		Fixed not leaving a wreckage when dead
		Increased health (988->1440)
		Increased damage modifier (0.125->0.5)
		Increased range (380->400)
		Increased area of effect (8->16)
		Reduced reload time (1->0.6)

Arm Hovercraft Platform:
		Retextured to add more team colour 
		Reduced metal cost (2007->1364)
		Reduced energy cost (5277->3166)
		Reduced build time (18520->11112)
		Reduced health (3005->2709)
		
Core Hovercraft Platform:
		Retextured to add more team colour 
		Reduced metal cost (1793->1327)
		Reduced energy cost (5421->3252)
		Reduced build time (19005->11403)
		Reduced health (3356->2690)

Arm Seaplane Platform:
		Retextured to add more team colour 
		Reduced metal cost (2223->1556)
		Reduced energy cost (5396->3777)
		Reduced build time (19248->13473)
		
Core Seaplane Platform:
		Retextured to add more team colour 
		Reduced metal cost (2305->1613)
		Reduced energy cost (5367->3757)
		Reduced build time (20102->14071)

Arm Adv. Kbot Lab:
		Retextured to add more team colour  
		
Core Adv. Kbot Lab:
		Retextured to add more team colour  
		
Arm Adv. Vehicle Plant:
		Retextured to add more team colour  
		
Core Adv. Vehicle Plant:
		Retextured to add more team colour  
		
Arm Adv. Aircraft Plant:
		Retextured to add more team colour  
		
Core Adv. Aircraft Plant:
		Retextured to add more team colour  
		
Arm Adv. Shipyard:
		Retextured to add more team colour  
		
Core Adv. Shipyard: 
		Retextured to add more team colour  
		

Mines 
------------------------------------

Arm Tiny:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Core M-104:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Arm Area Mine:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.05->1)
		
Core M-209:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.05->1)
		
Arm Focused Mine:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Core M-303:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Arm HE Area Mine:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Core M-420:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.05->1)
		
Arm Precision Mine:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Core M-515:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.1->1)
		
Arm Nuclear Mine:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.15->1)
		
Core M-610:
		Enabled hold fire/return fire/fire at will button
		Changed special damages to give resistance to all mines 
		Reduced self destruct countdown (1->0)
		Increased edge effectiveness (0.15->1)

		
Kbots
------------------------------------

Arm Construction Kbot:
		Included improved script from TA Bugfix
		Reduced energy cost (2410->1316)
		Reduced build time (5597->3358)
		Increased build distance (40->85)
		Increased speed (0.8->1)
		Increased maxslope (15->18)
		
Core Construction Kbot:
		Included improved script from TA Bugfix
		Reduced energy cost (2540->1593)
		Reduced build time (5818->3490)	
		Increased build distance (40->85)
		Increased speed (0.9->1.1)
		Increased maxslope (15->18)
	
Arm Peewee:
		Increased health (250->300)
		Increased aiming speed
			
Core A.K.:
		Increased health (265->315)
		Changed weapon to match Instigator DPS
		Increased aiming speed
		Reduced damage per shot (60->30)
		Reduced reload time (1->0.5)
		Increased weapon velocity (400->700)
		
Arm Rocko:
		Added slight guidance to weapon 
		Increased weapon velocity (250->300)
		Increased speed (1.2->1.3)
		Reduced reload time (4->3.7)
		
Core Storm:
		Added slight guidance to weapon 
		Increased weapon velocity (250->300)
		Reduced reload time (3.7->3.4)
		
Arm Hammer: 
		Included improved script from TA Bugfix
		Matched Core Thud's climbing ability 
		Increased range (320->425)
		Increased weapon velocity (210->250)
		Increased reload time (1.95->2.25)
		Reduced damage per shot (110->85)
		Reduced DPS (43.5->37.7)
		Increased aiming speed (90->120)
		
Core Thud: 
		Included improved script from TA Bugfix
		Increased range (230->425)
		Increased weapon velocity (210->250)
		Increased reload time (1.9->2.2)
		Reduced damage per shot (105->80)
		Reduced DPS (42->36.3)
		
Arm Jethro:
		Adjusted model to fire upwards
		Adjusted model to show more team colour when open 
		Reduced metal cost (128->109) 
		Reduced energy cost (1219->1036)
		Reduced build time (2631->2104)
		Reduced speed (1.4->1.3)
		Reduced range (604->590)
		
Core Crasher:
		Reduced metal cost (129->110)
		Reduced energy cost (1224->1040)
		Reduced build time (2636->2108)
		
Arm Flea:
		Scaled up model and added more team colour
		Reduced metal cost (44->40)
		Reduced energy cost (712->641)
		Reduced build time (2013->1087)
		Increased damage per shot (8->12)
		
		
Vehicles
------------------------------------

Arm Construction Vehicle:
		Included improved script from TA Bugfix
		Increased build distance (40->85)
		
Core Construction Vehicle:
		Included improved script from TA Bugfix
		Increased build distance (40->85)
		Increased speed (1.3->1.5)
		
Arm Jeffy:
		Improved model, added more team colour and retextured wheels
		Increased weapon velocity (400->700)
		
Core Weasel:
		Included Evolva model and added more team colour
		Increased weapon velocity (400->700)
		
Arm Flash:
		Increased size of turret to show more team colour  
		Increased build time (1676->1759)
		Increased aiming speed

Core Instigator:
		Increased build time (1737->1823)
		Increased AOE (8->16)
		Increased DPS (44->60)
		Reduced reload time (1->0.5)
		Reduced damage per shot (44->30)
		Increased aiming speed (90->240)
		Increased LOS (210->225)
		Increased weapon velocity (400->700)
		
Arm Stumpy:
		Increased health (992->1200)
		Increased DPS (33->50)
		Increased damage per shot (50->75)
		Increased range (240-270)
		Increased AOE (32->48)
		Increased weapon velocity (170->185)
		Reduced speed (1.7->1.65)
		Increased aiming speed (90->150)
		
Core Raider:
		Increased health (1058->1250)
		Increased DPS (33->50)
		Increased damage per shot (50->75)
		Increased range (240->270) 
		Increased AOE (32->48)
		Increased weapon velocity (170->185)
		Reduced speed (1.6->1.55)
		Increased aiming speed (90->150)
			
Arm Samson:
		Included parts of Evolva model, made more team colour visible and retextured wheels 
		
Core Slasher:
		Retextured to add more team colour
		
Arm Podger:
		Increased speed (0.9->1.2)
		Increased worker time (90->120)
		
Core Spoiler:
		Increased speed (0.8->1.1)
		Increased worker time (90->120)


Ships
------------------------------------

Arm Construction Ship:
		Included improved script from TA Bugfix
		Increased build distance (60->95)
		Reduced metal cost (255->235)
		
Core Construction Ship:
		Included improved script from TA Bugfix
		Increased build distance (60->95)
		Reduced metal cost (260->240)
		
Arm Skeeter:
		Increased aiming speed 
		Increased weapon velocity (400->700)

Core Searcher:
		Matched the Arm Skeeter's aiming speed
		Increased weapon velocity (400->700)
		
Arm Crusader:
		Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting
		Set to hold position by default 
		
Core Enforcer:
		Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting
		Set to hold position by default
		
Arm Hulk:
		Reduced metal cost (919->460)
		Reduced energy cost (4639->2320)
		Reduced build time (14538->7269)
		Reduced transport capacity (20->5)
		Increased brake rate (0.018->0.036)
		Increased acceleration (0.009->0.02)
		Increased turn rate (128->256)

Core Envoy:
		Reduced metal cost (887->444)
		Reduced energy cost (4786->2393)
		Reduced build time (13663->6832)
		Increased brake rate (0.018310547->0.036)
		Increased acceleration (0.009155273->0.02)
		Increased turn rate (130->260)
		
Arm Lurker:
		Added special damage (double) to Arm Triton and Core Crock (700)
		Increased weapon velocity (100->120)
		
Core Snake:
		Added special damage (double) to Arm Triton and Core Crock (740)
		Increased weapon velocity (100->120)
		

Aircraft
------------------------------------

Arm Peeper:
		Scaled up model and added more team colour
		
Arm Freedom Fighter:
		Included Evolva model and adjusted slightly to be closer to original shape
		Set to hold position by default 
		
Core Avenger:
		Set to hold position by default 
		Increased turn rate (405->512)
		Increased brake rate (2->6)	
		Increased acceleration (0.21->0.28)
		
Arm Thunder:
		Included Evolva model and retextured to be closer to original

Core Shadow:
		Retextured to add more team colour
		
Arm Atlas:
		Increased energy cost (2479->2727)
		Increased build time (5500->6000)
		
Core Valkyrie:
		Included Evolva model
		Increased energy cost (2695->2965)
		Increased build time (5889->6330)
		
		
Hovercraft
------------------------------------

Arm Construction Hovercraft:
		Retextured model to add more team colour
		Included improved script from TA Bugfix
		Reduced metal cost (396->277)
		Reduced energy cost (4370->3059)
		Reduced build time (10494->6977)
		Reduced speed (2.2->1.9)
		Increased turn rate (120->480)
		Increased acceleration (0.01->0.04)
		Increased brake rate (0.006->0.06)
		Increased worker time (80->90)
		Increased build distance (70->85)
		
Core Construction Hovercraft:
		Included improved script from TA Bugfix
		Reduced metal cost (390->273)
		Reduced energy cost (4455->3118)
		Reduced build time (11028->7333)
		Reduced speed (2.1->1.8)
		Increased turn rate (110->440)
		Increased acceleration (0.01->0.04)
		Increased brake rate (0.008->0.08)
		Increased worker time (80->90)
		Increased build distance (70->85)
		
Arm Skimmer:
		Retextured to add more team colour 
		Reduced metal cost (76->65)
		Reduced energy cost (1169->993)
		Reduced build time (3388->1863)
		Increased turn rate (310->510)
		Reduced speed (3.7->3.3)

Core Scrubber:
		Reduced metal cost (72->61)
		Reduced energy cost (1252->1064)
		Reduced build time (3547->1951)
		Increased turn rate (310->510)
		Reduced speed (3.5->3.2)
	
Arm Anaconda:
		Reduced metal cost (272->231)
		Reduced energy cost (2856->2427)
		Reduced build time (8115->4463)
		Increased turn rate (250->350)
		Increased weapon velocity (350->450)
		Reduced speed (2.6->2.3)

Core Snapper:
		Included hybrid of old and new Evolva model
		Changed weapon to line of sight weapon 
		Reduced metal cost (280->238)
		Reduced energy cost (3069->2609)
		Reduced build time (8564->4710)
		Increased health (850->910)
		Reduced speed (2.5->2.2)
		Increased turn rate (240->340)
		Increased weapon velocity (260->450)
		Increased reload time (1.3->1.4)
		Reduced area of effect (48->16)
		Increased damage per shot (85->95)
		
Arm Swatter:
		Retextured to add more team colour 
		Increased metal cost (120->256)
		Increased health (375->775)
		Increased turn rate (280->380)
		Reduced speed (2.9->1.9)
		
Core Slinger:
		Retextured to add more team colour 
		Increased metal cost (115->250)
		Increased health (395->795)
		Increased turn rate (280->380)
		Reduced speed (2.9->1.9)
		
Arm Wombat:
		Reduced metal cost (325->276)
		Reduced energy cost (3131->2661)
		Reduced build time (17933->5972)
		Reduced speed (2.1->1.9)
		Increased turn rate (240->340)
		Reduced weapon timer (5->3)
		Increased weapon velocity (400->600)
		Added start velocity tag (100)
		Increased weaponacceleration (40->80)
		Increased range (670->820)
		Increased reload time (9->10)
		
Core Nixer:
		Reduced metal cost (318->270)
		Reduced energy cost (3352->2849)
		Reduced build time (19124->6368)
		Reduced speed (2.1->1.9)
		Increased turn rate (230->330)
		Reduced weapon timer (5->3)
		Increased weapon velocity (400->600)
		Added start velocity tag (100)
		Increased weaponacceleration (40->80)
		Increased range (650->800)
		Increased reload time (9->10)
		
Arm Bear:
		Reduced metal cost (665->332)
		Reduced energy cost (7938->3969)
		Reduced build time (20341->10170)
		Increased brake rate (0.018->0.036)
		Increased acceleration (0.004->0.04)
		Increased turn rate (128->384)
		Reduced transport capacity (5->3)
		
Core Turtle:
		Reduced metal cost (650->325)
		Reduced energy cost (7541->3771)
		Reduced build time (19587->9794)
		Increased brake rate (0.017->0.034)
		Increased acceleration (0.003->0.03)
		Increased turn rate (128->384)
		Reduced transport capacity (5->3)		
		
		
Seaplanes
------------------------------------

Arm Construction Seaplane:
		No changes

Core Construction Seaplane:
		No changes 
		
Arm Seahawk:
		Retextured to add more team colour 
		Added attack function for scouting
		
Core Hunter:
		Added attack function for scouting
		
Arm Tornado:
		Reduced build time (14333->12233)
		Increased health (150->405)
		
Core Voodoo:
		Reduced build time (14857->12245)
		Increased health (159->420)
				
Arm Albatross:
		Converted to depth charge gunship
		Reduced energy cost (9619->5140)
		Reduced metal cost (557->207)
		Reduced build time (22825->10275)
		Increased health (216->755)
		Reduced speed (10.4->6.6)
		Reduced acceleration (0.27->0.16)
		Increased turn rate (452->800)
		
Core Typhoon:
		Converted to depth charge gunship
		Reduced energy cost (9785->5349)
		Reduced metal cost (545->210)
		Reduced build time (23698->10771)
		Increased health (210->765)
		Reduced speed (10.5->7.6)
		Reduced acceleration (0.26->0.14)
		Increased turn rate (512->600)	
		
		
Advanced Buildings
------------------------------------

Arm Advanced Radar Tower:
		Added more team colour to model
		
Core Advanced Radar Tower:
		Added more team colour to model
		Improved texturing and fixed build angle shading glitch 
		
Arm Fusion Reactor:
		Retextured to add more team colour 
		
Core Fusion Reactor:
		No changes 

Arm Moho Mine:
		Retextured to add more team colour 
		Reduced metal cost (1508->502) (1/3 of OTA cost)
		Reduced energy cost (8700->2897) (1/3 of OTA cost)
		Reduced build time (35750->11905) (1/3 of OTA build time)
		
Core Moho Mine:
		Reduced metal cost (1450->483) (1/3 of OTA cost)
		Reduced energy cost (9121->3010) (1/3 of OTA cost)
		Reduced build time (32500->10823) (1/3 of OTA build time)

Arm Big Bertha:
		Included hybrid of Evolva model and OTA model
		Changed footprint from 3x3 to 4x4
		Fixed wreckage value 
		Set to fire at will by default 
		Increased health (1800->2285)
		Increased damage per shot (2000->2300)
		Increased reload time (7->7.5)

Core Intimidator:
		Included Evolva model
		Changed footprint from 3x3 to 4x4
		Fixed wreckage value
		Set to fire at will by default 
		Increased health (1900->2285)
		Increased accuracy (1000->750) (Big Bertha accuracy is 500 - lower is better)
		
Arm Retaliator:
		No changes 
		
Core Silencer:
		No changes 
		
Arm Annihilator:
		Included Evolva model and added extra team colour
		Included improved TA Bugfix script
		Increased opening and closing animation speed
		Reduced metal cost (3985->2301)
		Reduced build time (75071->30028)
		Increased health (1410->2820)
		Increased weapon tolerance (500->1500)
		Increased area of effect (8->16)
		Increased aiming speed 
		
Core Doomsday Machine:
		Included Evolva model
		Included improved TA Bugfix script
		Increased opening and closing animation speed
		Increased metal cost (2140->2247)
		Increased energy cost (14245->28490)
		Reduced build time (39276->29457)
		Increased range (600->1000)
		Reduced reload time (5->4)
		Increased energy per shot (800->1000)
		Reduced damage per shot (2500->1300)
		Increased weapon tolerance (500->1500)
		Increased area of effect (8->16)
		
Arm Protector:
		Included improved script from TA Bugfix 
		
Core Fortitude:
		Included improved script from TA Bugfix 
		
Arm Air Repair Pad:
		Turned off by default
		Reduced metal cost (425->106)
		Reduced energy cost (8510->2127)
		Reduced build time (21953->5488)
		
Core Air Repair Pad:
		Turned off by default
		Reduced metal cost (430->108)
		Reduced energy cost (8540->2135)
		Reduced build time (21587->5396)
		
Arm Flakker:
		Reduced metal cost (1069->706)
		Reduced energy cost (17425->11500)
		Reduced build time (38010->25087)
		Increased weapon velocity (950->1500)
		Increased weapon tolerance (767->1000)
		
Core Cobra:
		Reduced metal cost (1092->721)
		Reduced energy cost (18995->12537)
		Reduced build time (40223->26547)
		Increased weapon velocity (950->1500)
		Increased weapon tolerance (767->1000)
		
Arm Fortification Wall:
		No changes 
		
Core Fortification Wall:
		No changes 
		
Arm Ambusher:
		Increased metal cost (2002->2102)
		Increased health (1658->2477)
		Increased range (910->1350)
		Reduced reload time (3.1->2.8)
		Increased damage per shot (310->360)
		Increased weapon velocity (350->400)
		Increased damage modifier (0.28->0.5)
		
Core Toaster:
		Increased metal cost (2146->2200)
		Increased health (1877->2540)
		Increased range (885->1350)
		Reduced reload time (3.2->2.6)
		Increased damage per shot (295->320)
		Increased weapon velocity (380->400)
		Increased damage modifier (0.15->0.5)
		
Arm Cloakable Fusion Reactor:
		Set to cloaked by default
		Increased health (2200->2550)
		Reduced cloak cost (450->250)

Core Cloakable Fusion Reactor:
		Set to cloaked by default
		Reduced cloak cost (550->300)
		
Arm Moho Metal Maker:
		No changes 
		
Core Moho Metal Maker:
		Added more team colour to model
		
Arm Targeting Facility:
		Improved model and added more team colour
		Reduced metal cost (15130->7565)
		Reduced energy cost (136058->68029)
		Reduced build time (154785->103190)
		Reduced energy use (1250->1000)
		Reduced damage modifier (0.7->0.5)
		
Core Targeting Facility:
		Improved model and added more team colour
		Reduced metal cost (14982->7491)
		Reduced energy cost (141148->70574)
		Reduced build time (161287->107525)	
		Reduced energy use (1300->1050)
		Reduced damage modifier (0.7->0.5)

Arm Vulcan:
		Changed footprint from 3x3 to 4x4 
		Included improved TA Bugfix script
		Fixed inaccuracy bug when in veteran status
		Removed falling shell casings when firing
		Changed to fire at will by default
		Reduced metal cost (45198->16949)
		Reduced energy cost (479111->239555)
		Reduced build time (587421->293710)
		Increased health (1400->2515)
		Increased range (3072->4096)
		Increased reload time (0.25->0.4)
		Increased damage per shot (1000->1150)
		Reduced energy per shot (2000->750)
		
Core Buzzsaw:
		Changed footprint from 3x3 to 4x4
		Included improved TA Bugfix script
		Changed to fire at will by default
		Reduced metal cost (35264->17632)
		Reduced energy cost (462648->231324)
		Reduced build time (634011->317005)
		Increased health (1700->2515)
		Increased range (3800->4096)
		Reduced damage per shot (1800->1200)
		Reduced energy per shot (2000->1000)
					
Core Krogoth Gantry:
		No changes 
		
Arm Stunner:
		Reduced build time (111453->89162)

Core Neutron:
		Reduced build time (150453->90272)
		Reduced energy per shot (150000->15000)
		Reduced metal per shot (1800->1200)
		Reduced reload time (180->130)

Arm Advanced Sonar Station:
		No changes 
		
Core Advanced Sonar Station:
		No changes 
		
Arm Underwater Fusion Plant:
		No changes
		
Core Underwater Fusion Plant:		
		No changes 
		
Arm Advanced Torpedo Launcher:
		Increased build time (6262->12524)
		Increased weapon velocity (90->130)
		Increased start velocity (60->90)
		Added special damage (double) to Arm Triton and Core Crock (2000)
		
Core Advanced Torpedo Launcher:
		Increased build time (6575->13150)
		Increased weapon velocity (85->130)
		Increased start velocity (50->85)
		Increased weapon acceleration (10->15)
		Added special damage (double) to Arm Triton and Core Crock (2000)

		
Advanced Kbots
------------------------------------

Arm Adv Construction Kbot:
		Included improved script from TA Bugfix
		Reduced energy cost (5784->3470)
		Reduced build time (13432->8059)
		Increased speed (0.6->1.25)
		Increased build distance (60->85)
		Increased maxslope (15->18)
		
Core Adv Construction Kbot:
		Included improved script from TA Bugfix
		Scaled model up and added team colour
		Reduced metal cost (325->310)
		Reduced energy cost (6096->3658)
		Reduced build time (13963->8376)
		Increased speed (0.6->1.2)
		Increased build distance (60->85)
		Increased maxslope (15->18)
		
Arm Warrior:
		Moved to Arm Adv Kbot Lab 
		Included improved script from TA Bugfix
		Increased metal cost (196->267) 
		Reduced energy cost (2236->2228)
		Reduced build time (5709->4521)
		Increased health (850->1550)
		Increased speed (1.25->1.4)
		Increased range (EMG) (180->230)
		Increased DPS (EMG) (60->135)
		Increased AOE (EMG) (8->16)
		Reduced range (cannon) (240->230)
		Reduced reload time (cannon) (2.13->2)
		Increased damage per shot (cannon) (60->75)
		Increased weapon velocity (cannon) (170->185)
		Increased AOE (cannon) (32->48)
		
Core Pyro:
		Increased build time (3750->4630)
		Increased health (700->1400)
		Increased speed (1.5->1.55)
		Increased aiming speed 
		Increased range (160->215)
		Reduced reload time (1.2->0.85)
		Reduced weapon timer (1->0.72)
		Increased burst (17->22)
		Increased weapon velocity (188->300)
		Reduced area of effect (32->16)
		Increased weapon tolerance (200->2000)
		Removed special damage to Core Pyro 
		Removed sound on hit 
		Changed soundstart  
		Removed endsmoke tag and added flame hit animation

Arm Zeus:
		Improved visual of weapon by changing colour to Cyan
		Included improved script from TA Bugfix
		Increased metal cost (267->400)
		Increased energy cost (2228->3342)
		Increased build time (5478->7669)
		Increased health (875->2450)
		Reduced turn rate (960->720)
		Increased range (180->255)
		Increased AOE (8->16)
		Increased DPS (125->191)
		Increased damage per shot (180->220)
		Reduced reload time (1.45->1.15)
		Added weapon tolerance tag (500)
		Increased weapon velocity (400->600)
				
Core Can:
		Increased build time (7500->7875)
		Increased speed (0.5->0.8)
		Increased range (200->300)
		Reduced reload time (0.95->0.5)
		Reduced damage per shot (220->90)
		Reduced turn rate (940->705)
		
Arm Zipper:
		Increased metal cost (151->170)
		Increased energy cost (2221->2443)
		Reduced build time (6768->5076)
		Increased health (550->600)
		Increased speed (2.53->2.9)
		Increased aiming speed (250->500)
		Reduced range (210->200)
		Increased damage per shot (40->47)
		Increased weapon velocity (400->800)
		Increased LOS (263->310)

Core Freaker:
		Reduced build time (8541->5124)
		Increased speed (2.25->2.7)
		Increased aiming speed (250->475)
		Increased range (180->210)
		Reduced damage per shot (47->40)
		Increased LOS (280->310)

Arm Pelican:
		No changes
		
Core Gimp:
		Included improved script from TA Bugfix
		Removed energy requirement to fire 
		Removed cannon weapon
		Given short range, V launch AA weapon (300 range)
		Changed to walk through water
		Reduced metal cost (324->291)
		Reduced energy cost (2935->2641)
		Reduced build time (6820->6138)
		Reduced health (1150->950)
		Increased LOS (290->300)
		Increased turn rate (500->700)
		Increased speed (0.8->1.25)
		Reduced range (300->285)
		Increased AOE (12->16)
		Increased aiming speed (150->200)		
		Increased weapon tolerance (300->1500)
		
Arm Fido:
		Changed from line of sight weapon to ballistic
		Reduced build time (10827->8661)
		Increased health (1000->1500)
		Reduced speed (1.75->1.4)
		Reduced weapon velocity (450->400)
		Increased AOE (8->48)
		Increased range (480->540)
		Increased damage per shot (120->140)
		
Core Morty:
		Increased health (920->1150)
		Increased DPS (37->50)
		Increased damage per shot (55->80)
		Increased reload time (1.45->1.6)
		Increased range (655->770)
		Increased weapon velocity (290->350)
		Increased AOE (36->48)

Arm Maverick:
		Included improved script from TA Bugfix
		Increased metal cost (492->600)
		Reduced build time (24850->12425)
		Increased health (870->1540)
		Reduced range (340->300)
		Increased weapon velocity (350->450)
		Increased area of effect (8->16)
		Increased weapon tolerance (300->500)
		
Core Dominator:
		Retextured model to add more team colour 
		Changed to fast guided missile weapon 
		Increased metal cost (388->650)
		Increased energy cost (2107->10535)
		Increased build time (5191->10382)
		Increased health (620->1550)
		Reduced acceleration (0.09->0.07)
		Reduced speed (1.25->1.1)
		Reduced turn rate (1003->700)
		Reduced reload time (8->2)
		Reduced range (600->500)
		Increased weapon velocity (350->600)
		Increased weapon tolerance (1000->4000)

Arm Shooter:
		Reduced metal cost (935->748)
		Reduced energy cost (14727->8976)
		Reduced build time (28137->14068)
		Increased health (320->1250)
		Increased range (600->700)
		Reduced reload time (20->10)
		Increased damage per shot (1230->1500)
		Removed special damages to Commanders, Can, Sumo, Krogoth
		Reduced energy per shot (1500->300)
		Reduced weapon velocity (1000->900)
		Increased AOE (8->16)
		Reduced cloak cost (780->100) (Half of Commander cloak cost)
		Reduced cloak cost when moving (1100->500) (Half of Commander cloak cost when moving)
		Increased minimum cloak distance (40->160) (4x Commander minimum cloak distance)

Core Sumo:
		Included Evolva model and adjusted slightly 
		Increased footprint from 2x2 to 3x3
		Increased build time (10975->13170)
		Increased health (4950->6000)
		Increased speed (0.34->0.7)
		Increased turn rate (90->180)
		Increased range (300->600)
		Increased AOE (12->16)
		Reduced DPS (275->240)
		Increased damage per shot (290->420)
		Increased reload time (1.05->1.75)
		Increased weapon velocity (700->800)
		
Arm FARK:
		Included improved script from TA Bugfix
		Increased build distance (60->85)
			
Core Necro:
		Fixed name
		Fixed inability to assist building and guard factories
		Given ability to reclaim using 'E' key like construction units
		Included improved script from TA Bugfix
		Matched FARK's worker time (180)
		Matched FARK's build distance (85)
		Reduced energy cost (10164->5082)
		Increased metal cost (376->526)
		Reduced build time (11416->8562)
		Increased health (470->940)
		
Arm Infiltrator:
		Included improved script from TA Bugfix
		Reduced build time (22631->18105)
		Increased Sight Distance (280->380)
		Reduced cloak cost (210->100)
		Reduced cloak cost when moving (800->250)
		
Core Parasite:
		Included improved script from TA Bugfix
		Reduced build time (28247->19772)
		Increased speed (1.9->2)
		Increased Sight Distance (250->350)
		Reduced cloak cost (350->100)
		Reduced cloak cost when moving (900->300)
		Reduced minimum cloak distance (90->80)

Arm Invader:
		Scaled model up and added team colour
		Increased speed (0.42->0.72)
		
Core Roach:
		Scaled model up
		Increased speed (0.4->0.7)
		
Arm Marky:
		No changes 
		
Core Voyeur:
		No changes 
		
Arm Eraser:
		Reduced brake rate (1->0.2)
		
Core Spectre:
		No changes 
		
Arm Decoy Commander:
		Changed name to Commander (for Skirmish games)
		Increased build distance (60->100)
		
Core Decoy Commander:
		Changed name to Commander (for Skirmish games)
		Increased speed (1.07->1.17)
		Increased build distance (60->100)
		
Core Krogoth: 
		Included Evolva model, scaled up by 33%
		Changed footprint from 3x3 to 4x4
		Included improved script from TA Bugfix
		Fixed duplication bug
		Switched order of weapons - BLOD is now the primary weapon, rockets are secondary and the 'D' key is used for manually targeting with the gauss weapon 
		
		
Advanced Vehicles 
------------------------------------

Arm Adv Construction Vehicle:
		Included improved script from TA Bugfix
		Retextured model to add more team colour 
		Reduced metal cost (481->457)
		Increased build distance (60->85)
		
Core Adv Construction Vehicle:
		Included improved script from TA Bugfix
		Retextured model to add more team colour 
		Reduced metal cost (455->444)
		Increased build distance (60->85)

Arm Panther:
		Adjusted model to show more team colour
		Increased size of model 
		Reduced energy cost (3830->2844)
		Reduced metal cost (354->292)
		Reduced build time (9676->4838)
		Increased health (1100->1250)
		Increased speed (1.3->1.9)
		Increased weapon velocity (400->750)
		Reduced reload time (1.55->1.5)
		Increased AOE (8->16)
		
Core Leveler:
		Moved to Core Adv. Vehicle Plant 
		Increased metal cost (292->299)
		Increased energy cost (1887->2972)
		Increased build time (4209->5176)
		Increased health (375->1400)
		Increased speed (0.8->1.75)
		Reduced range (260->225)
		Reduced reload time (1.83->1.5)
		Increased weapon velocity (280->550)
		Increased weapon tolerance (2000->6000)
		Increased turn rate (220->440)
		Increased aiming speed (170->340)

Arm Triton:
		Included full speed underwater hack from TA Mayhem
		Increased metal cost (298->342)
		Increased health (1230->2400)
		Reduced speed (1.3->1.2)
		Increased brake rate (0.008->0.024)
		Increased acceleration (0.009->0.027)
		Increased max slope (12->30)
		Reduced turn rate (350->300)
		
Core Crock:
		Included full speed underwater hack from TA Mayhem
		Increased metal cost (295->339)
		Increased health (1144->2288)
		Increased speed (1.2->1.25)
		Increased brake rate (0.008->0.024)
		Increased acceleration (0.009->0.024)
		Reduced turn rate (320->300)
		Increased max slope (12->30)

Arm Bulldog:
		Changed from ballistic to line of sight weapon
		Reduced build time (8675->8241)
		Increased health (2102->3206)
		Increased speed (1.1->1.15)
		Reduced reload time (1.4->1.2)
		Increased weapon velocity (210->350)
		Increased AOE (48->64)
		Increased DPS (105->200)
		Increased turret aim speed (110->130)
			
Core Reaper:
		Changed from ballistic to line of sight weapon
		Reduced build time (8730->8293)
		Increased health (2014->3071)
		Increased turn rate (299->320)
		Increased brake rate (0.007629395->0.15)
		Increased DPS (110->200)
		Increased weapon velocity (210->420)
		Increased damage per shot (143->180)
		Reduced reload time (1.3->0.9)
		Improved aiming speed
		
Arm Luger:
		Set to hold position by default 
		Increased health (525->1050)
		Increased range (620->900)
		Increased accuracy (2000->750) (lower is better)
		Increased weapon velocity (310->400)		
		
Core Pillager:
		Fixed name
		Set to hold position by default 
		Increased metal cost (251->276)
		Increased energy cost (1535->1842)
		Increased health (600->1200)
		Increased range (620->900)
		Increased accuracy (2000->750) (lower is better)
		Increased weapon velocity (310->400)
		
Arm Penetrator:
		Increased aiming speed 
		Reduced metal cost (2604->1041)
		Reduced energy cost (17477->6991)
		Reduced build time (35706->14282)
		Increased health (650->3000)
		Increased speed (0.6->0.7)
		Increased brake rate (0.07->0.08)
		Increased range (700->750)
		Increased damage per shot (1300->1500)
		Increased area of effect (8->16)
		Reduced energy per shot (1500->300)
		Increased weapon tolerance (500->1000)

Core Goliath:
		Increased build time (7058->12947)
		Increased health (2845->4979)
		Increased speed (0.8->1.05)
		Increased DPS (130->260)
		Increased weapon velocity (250->350)
		Improved visual by increasing size of turret and barrel
		
Arm Spider:
		Reduced metal cost (230->207)
		Reduced build time (6075->5075)
		Added weapon tolerance (1500)
		Increased weapon velocity (600->700)
		Reduced area of effect (8->0)
		Increased speed (1.525878906->1.6)
		Increased brake rate (0.152587891->0.16)
		Increased acceleration (0.152587891->0.16)
		Reduced damage/paralysis time (900->300 - 15 secs -> 5 secs)
		Reduced reload time (1.2->1)
		Increased aiming speed (90->300)
		
Arm Jammer:
		No changes 
		
Core Deleter:
		No changes 
		
Arm Seer:
		No changes 
		
Core Informer:
		No changes 
		
Arm Merl:
		Set to hold position by default 
		Increased health (540->1080)
		Increased range (800->1000)
		Increased damage per shot (500->600)
		Increased weapon velocity (400->600)
		Increased weapon acceleration (40->80)
		Added startvelocity tag (100)
		Reduced flight time (10->5)
		Reduced weapon timer (5->3)
		Added cruise tag to prevent rockets circling in the air
			
Core Diplomat:
		Included Evolva model
		Increased health (602->1204)
		Increased range (800->1000)
		Increased damage per shot (500->600)
		Increased weapon velocity (375->575)
		Increased weapon acceleration (38->76)
		Added startvelocity tag (100)
		Reduced flight time (10->5)
		Reduced weapon timer (5->3)
		Added cruise tag to prevent rockets circling in the air
		
Arm Phalanx:
		Changed weapon to the Arm Flakker weapon 
		Increased health (621->1242)
		
Core Copperhead:
		Changed weapon to the Core Cobra weapon 
		Increased health (685->1370)

Arm Scarab:
		Added more team colour to model
		
Core Hedgehog:
		No changes 
		

Advanced Aircraft
------------------------------------

Arm Adv. Construction Aircraft:
		Included improved script from TA Bugfix
		
Core Adv. Construction Aircraft:
		Included improved script from TA Bugfix
		
Arm Eagle:
		Added attack function for scouting
		Removed from CTRL_V hotkey 
		Increased health (110->350)
		Added missing special damages to missile units
		
Core Vulture:
		Added attack function for scouting
		Removed from CTRL_V hotkey 
		Increased health (170->400)
		Added missing special damages to missile units
		
Arm Brawler:
		Included improved Evolva model, slightly adjusted to add more team colour
		Reduced metal cost (314->268)
		Reduced energy cost (6249->5343)
		Reduced build time (14385->11651)
		Increased health (920->1100)
		Increased AOE (8->16)
		Increased weapon velocity (450->550)
		Increased burst (4->5)
		Increased DPS (91->116)
		Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)
		
Core Rapier:
		Reduced metal cost (294->279)
		Reduced energy cost (5778->5489)
		Reduced build time (13294->11965)
		Increased health (940->1130)
		Increased weapon velocity (350->500)
		Increased weapon acceleration (131->250)
		Merged weapons and reduced reload time (2->1)
		Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)
		
Arm Phoenix:
		Increased health (470->520)
		Increased AOE (59->64)
		Increased reload time of laser (0.4->0.8)
		Increased damage of laser (6/32->12/64)
		Reduced brake rate (4->0.4)
		
Core Hurricane:
		Increased health (480->530)
		Reduced metal cost (220->210)
		Increased turn rate (256->345)
		Increased AOE (64->69)
		Increased reload time of laser (0.39->0.78)
		Increased damage of laser (5/30->10/60)
		
Arm Hawk:
		Reduced health (510->490)
		Added more team colour and scaled model up
		Set to hold position by default 
		
Core Vamp:
		Increased health (490->510)
		Increased speed (12->13)
		Increased acceleration (0.35->0.40)
		Included Evolva model and scaled up 
		Set to hold position by default 
	
Arm Lancet:
		Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away
		Increased health (370->555)
		Added special damage (double) to Arm Triton and Core Crock (1500)
		Increased weapon velocity (100->150)
		Increased start velocity (100->125)
		
Core Titan:
		Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away
		Increased health (375->562)
		Added special damage (double) to Arm Triton and Core Crock (1560)
		Increased weapon velocity (100->150)
		Increased start velocity (100->125)
		

Advanced Ships
------------------------------------

Arm Advanced Construction Sub:
		Included improved script from TA Bugfix
		Increased build range (100->120)
		Increased energy/metal storage (50->100)
		
Core Advanced Construction Sub:
		Included improved script from TA Bugfix
		Increased build range (80->120)
		
Arm Colossus:
		Set to off by default
		
Core Hive:
		Set to off by default
		
Arm Pirahna:
		Increased default weapon damage (200->300)
		Added special damage to Core Leviathan (580) to match the special damages done to Arm Lurker and Core Snake
		Added special damage (double) to Arm Triton and Core Crock (600)
		
Core Shark:
		Increased default weapon damage (210->310)
		Added special damage to Core Leviathan (600) to match the special damages done to Arm Lurker and Core Snake
		Added special damage (double) to Arm Triton and Core Crock (620)
	
Arm Ranger:
		Moved weapon2 to weapon3 to fix manual targeting
		Increased aiming speed for weapon3 
		Reduced metal cost (2348->1761)
		Reduced energy cost (7804->5853)
		Reduced build time (22317->16738)
		Increased health (1200->2400)
		Increased speed (1->2)
		Increased brake rate (0.022->0.032)
		Increased acceleration (0.01->0.012)
		Added startvelocity tag (100)
		Increased weapon acceleration (40->80)
		Reduced flight time (10->5)
		Reduced weapon timer (5->3)
		Added cruise tag 
		Increased damage per shot (500->600)
		
Core Hydra:
		Fixed name
		Moved weapon2 to weapon3 to fix manual targeting
		Increased aiming speed for weapon3 
		Reduced metal cost (2283->1712)
		Reduced energy cost (7628->5721)
		Reduced build time (22126->16596)
		Increased health (1250->2500)
		Increased speed (0.9->1.9)
		Increased brake rate (0.018310547->0.03)
		Increased acceleration (0.009155273->0.01)
		Increased reload time (9->11)
		Added startvelocity tag (100)
		Increased weapon acceleration (40->80)
		Reduced flight time (10->5)
		Reduced weapon timer (5->3)
		Added cruise tag 
		Increased damage per shot (500->600)	
		
Arm Conqueror:
		Changed to hold position by default 
		Moved depth charge weapon from weapon2 to weapon3
		Reduced metal cost (1719->1547)
		Reduced energy cost (8606->7747)
		Reduced range (1300->990)
		Increased damage per shot (208-228)

Core Executioner:
		Changed to hold position by default 
		Reduced metal cost (1724->1552)
		Reduced energy cost (8551->7696)
		Moved depth charge weapon from weapon2 to weapon3
		Reduced range (1300->990)
		Increased damage per shot (220-240)

Arm Millennium:
		Reduced metal cost (4404->2860)
		Reduced energy cost (20731->13462)
		Reduced build time (42730->27749)
		Increased brake rate (0.018->0.08)
		Increased acceleration (0.005->0.015)
		Increased turn rate (64->96)
		Reduced reload time (2.2->2)
		Increased weapon velocity (350->400)
		
Core Warlord:
		Included improved script from TA Bugfix
		Reduced metal cost (4181->3231)
		Reduced energy cost (19741->12819)
		Reduced build time (40640->29031)
		Increased brake rate (0.018310547->0.09)
		Increased acceleration (0.0045->0.0125)
		Increased turn rate (69->104)
		Increased weapon velocity (350->400)
		Increased area of effect (laser) (8->16)
		Increased weapon velocity (laser) (700->800)

Arm Archer:
		Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective
		Reduced reload time of remaining missile weapon (2->1)
		Changed flak weapon to match Flakker 

Core Shredder:
		Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective
		Reduced reload time of remaining missile weapon (2->1)
		Changed flak weapon to match Cobra
		
Arm Fibber:
		Reduced sonar jamming distance (650->150)
		Increased metal cost (295->590)
		Increased energy cost (2897->5794)
		Increased build time (11048->22096)
		Reduced speed (2.4->1.9)
		Reduced turn rate (622->500)
		
Core Leviathan:
		Reduced metal cost (3850->3080)
		Reduced energy cost (19940->15952)
		Reduced build time (38567->30854)
		Increased range (500->600)
		Reduced reload time (5.8->4.4)
		Increased weapon velocity (100->130)
		Increased start velocity (60->85)
		Increased area of effect (5->16)
		Increased damage per shot (812->1000)
		Removed all special damages 
		Added special damage (double) to Arm Triton and Core Crock (2000)

Arm Escort:
		Reduced metal cost (131->118)
		Reduced energy cost (1928->1735)
		Reduced jamming distance (700->500)
		
Core Phantom:
		Reduced metal cost (135->122)
		Reduced energy cost (2254->2028)
		Reduced jamming distance (730->530)